v0.5.1 and v0.5.2 — new blocks, bugfixes, and a new tutorial
Whimtale game engine » Devlog
I’ve published a couple improvements, and written a new tutorial that shows how to use new features to make a following critter in your game.
- ✨ v0.5.1 adds two new blocks — “Get my location” and “Jump to location” to better manipulate Actors’ position programmatically.
- 🐛 v0.5.2 fixes a regression from v0.5.0 with fonts not being included in exported games and issues with variables.
You can find the new tutorial on how to make a following critter, or a more complex NPC follower in your game on Whimsy website.
- v0.5.3 — fix broken transitions between Stages (through Exits and Move Hero to block). omfg, this is so cringe I want to disintegrate.
Get Whimtale game engine
Whimtale game engine
A tiny tool for making interactive stories and games
| Status | In development |
| Category | Tool |
| Author | Ct.js |
| Genre | Interactive Fiction |
| Tags | 2D, Bitsy, Game engine, GameMaker, Narrative, Pixel Art, Retro, Sprites, storygame |
| Languages | English, Russian |
More posts
- Whimsy becomes Whimtale!13 hours ago
- v0.6.2 & v0.6.3 — Vinyls bugfix, polish, & fullscreen mode for games!26 days ago
- v0.6.1 — "Wait for input" fix and minor improvements49 days ago
- v0.6.0 — Save games, Player customization, Stage transitions & shiny polish!52 days ago
- v0.5.4 — important update for desktop version!64 days ago
- v0.5.0 — What a massive update!94 days ago
- v0.4.5 — various bugfixes, while bigger stuff is in the making!Jul 22, 2025
- v0.4.3 & v0.4.4 — Bugfixes and touch controls improvementJun 23, 2025

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