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This tool is absolutely fantastic! I've been wanting a more advanced Bitsy and this ALMOST matches everything I want. I would buy this if these few scripting additions and changes were made. Really good work so far though!


Please add:

  1. a new condition for keyboard key pressed/down (or add A and B buttons and add condition just for those)
  2. actor instance variables and actions to modify them
  3. create new instances of actors in current stage
  4. a new "on instance created" condition
  5. Upload external sound cues (like you can with actors)

or add A and B buttons and add condition just for those

Listening for specific keyboard buttons will not be functional for mobile devices, but I was thinking about A and B buttons, too! And for some reason I didn’t think of just making two events for them. 😅 Well, now I know a simple way to implement them, thanks! lol

About other feature requests: all perfectly valid; some were already asked for by other users, and all are in my backlog now 👌

Rn I’m busy with a smaller tool (for making custom SFX, what a coincidence 👀) and updating my other engine, ct.js, but I will return to Whimtale soon with a layer of new fancy features 💪 No precise ETAs but I think I’ll start working on some in the next month.

(+1)

Awesome! That's really good news! I've also used ctjs before and there's some really good ideas in there. You do really good work.

Hey there, I found Whimtale through your posts in DevTalk! I'm very enamored with the engine and wanted to know if asset imports to the Ultra edition might be possible to add to the engine down the road (ie. importing tilesets and sprites created outside of the engine). I have a huge collection of 48px tiles I purchased a few years ago and sometimes I just wanna make a simple exploration game instead of wrestling with all of RPGMaker lol

Hi! Sorry for the late reply. All Whimtale versions support importing tiles, though there is no bulk import as of now. Here’s the button to import an existing image:

I didn't expect 2 premium versions, but I don't dislike the idea. I'm confused as if there is windows exports or monetization. From the outside, this seems like a simple engine for hobbyists, but IDK. If anyone who bought a copy or worked on this project sees this, can you please tell me?

It does export to Windows and no there's no ads or microtransactions in the engine like a store or output games like admob. 

Don't think you're gonna make AAA or higher end indie type stuff, but that's hardly necessary to make a game people love.

Hi! Whimtale is exactly as you said it: a simple engine for hobbyists. If you want to make the next Hollow Knight, you have to look at other engines. Whimtale takes the concept of Bitsy games and improves on it and the Bitsy editor structure, allowing making more dynamic stories, but the scope is still limited. You can look at the bitsy tag at itch.io to see examples of this game style.

If you’re unsure, check out the online or desktop versions first, as HD and Ultra editions are based on the same core and only add stuff on top of it — meaning that programming and exporting capabilities are the same.

About Windows export, Whimtale produces only html files right now — which can be opened in any browser, but definitely is not a native steam-like experience.

Feel free to ask any other questions!

Thanks for answering. I don't have any other questions, I just wanted to be sure about the general idea of the tool before I really start to consider getting the premium version.