Your Vision, No Constraints

Break free from preset dimensions. The Ultra edition removes the technical limits, transforming the tile-based engine of Whimtale into a general-purpose tool for your unique ideas.

(Demo project: use WASD / Arrows / Press and drag your finger if on a touch device to move around and advance text messages)


New to Whimtale? Start with the free Web version / Desktop version.
Looking for a cheaper upgrade?
Check out Whimtale HD.


Set Any Tile Size

Not just 9x9 or 18x18. Choose 16x16, 12x12, 10x20—any dimension you need for your perfect art style.


Any Stage Size

Build sprawling landscapes, vertical arcade challenges, or the classic perfectly square rooms. The grid conforms to your design, not the other way around.

If your project demands a unique canvas and you refuse to be limited by default settings, Whimtale Ultra was made for you.


Forced Fullscreen for Immersive Gameplay

A new setting for Ultra games allows you to completely remove the default on-screen controls besides the default game menu, so the game can cover the whole screen.


Fully Loaded with Premium Features

Ultra includes every premium feature from Whimtale HD:

  • White-labelling — remove the "Made with Whimtale" attribution completely from your games. (Enable it in the Settings tab β†’ Branding section)
  • Proofreader — (English only!) new tab in the Actors editor that checks your texts for grammar and spelling issues, finds missing punctuation, and gives recommendations on weak wording — unlimited and offline!
  • 8 color schemes for editor's UI — create in style and reduce eyestrain. Each scheme is available in dark and light variants.
  • Built-in HD tileset — create an Ultra project with 18x18 tile size to use a premade 18x18 tileset.


Maximum Fonts

The largest typography library available in Whimtale — 18 hand-picked fonts for every occasion. Make the text-based narrative as expressive and on-style as possible.




Feature comparison

Feature Web Desktop HD Ultra
Scripting tools Same toolset in every edition πŸ’š
Number of stages, actors, and other assets Unlimited πŸ’š
Tile size 9x9 only 9x9 only 9x9 or 18x18 Set to any size
Stage size 15x15 only 15x15 only 15x15 only Set to any size
Vinyl support
(music in your games)
❌ βœ… βœ… βœ…
Proofreader
(for English only)
❌ ❌ βœ… βœ…
White-labelling
(remove Whimtale attribution)
❌ ❌ βœ… βœ…
Forced fullscreen option
(Allows you to permanently hide Whimtale's on-screen controls)
❌ ❌ ❌ βœ…
Fonts
(Used in dialogues & game menus)
6 6 12 18
Whimtale color schemes 1 1 8 8
Price Free Free $15 $40
Open Download Buy Buy

Purchase

Buy Now$40.00 USD or more

In order to download this game engine you must purchase it at or above the minimum price of $40 USD. You will get access to the following files:

Whimtale Ultra for Windows 9.5 MB
Whimtale Ultra for Linux x64 9.5 MB
Whimtale Ultra for Linux arm64 9.5 MB
Whimtale Ultra for Linux armhf 9.3 MB
Whimtale Ultra for Mac 9.9 MB

Comments

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(1 edit)

This tool is absolutely fantastic! I've been wanting a more advanced Bitsy and this ALMOST matches everything I want. I would buy this if these few scripting additions and changes were made. Really good work so far though!


Please add:

  1. a new condition for keyboard key pressed/down (or add A and B buttons and add condition just for those)
  2. actor instance variables and actions to modify them
  3. create new instances of actors in current stage
  4. a new "on instance created" condition
  5. Upload external sound cues (like you can with actors)

or add A and B buttons and add condition just for those

Listening for specific keyboard buttons will not be functional for mobile devices, but I was thinking about A and B buttons, too! And for some reason I didn’t think of just making two events for them. πŸ˜… Well, now I know a simple way to implement them, thanks! lol

About other feature requests: all perfectly valid; some were already asked for by other users, and all are in my backlog now πŸ‘Œ

Rn I’m busy with a smaller tool (for making custom SFX, what a coincidence πŸ‘€) and updating my other engine, ct.js, but I will return to Whimtale soon with a layer of new fancy features πŸ’ͺ No precise ETAs but I think I’ll start working on some in the next month.

(+1)

Awesome! That's really good news! I've also used ctjs before and there's some really good ideas in there. You do really good work.

Hey there, I found Whimtale through your posts in DevTalk! I'm very enamored with the engine and wanted to know if asset imports to the Ultra edition might be possible to add to the engine down the road (ie. importing tilesets and sprites created outside of the engine). I have a huge collection of 48px tiles I purchased a few years ago and sometimes I just wanna make a simple exploration game instead of wrestling with all of RPGMaker lol

Hi! Sorry for the late reply. All Whimtale versions support importing tiles, though there is no bulk import as of now. Here’s the button to import an existing image:

I didn't expect 2 premium versions, but I don't dislike the idea. I'm confused as if there is windows exports or monetization. From the outside, this seems like a simple engine for hobbyists, but IDK. If anyone who bought a copy or worked on this project sees this, can you please tell me?

It does export to Windows and no there's no ads or microtransactions in the engine like a store or output games like admob. 

Don't think you're gonna make AAA or higher end indie type stuff, but that's hardly necessary to make a game people love.

Hi! Whimtale is exactly as you said it: a simple engine for hobbyists. If you want to make the next Hollow Knight, you have to look at other engines. Whimtale takes the concept of Bitsy games and improves on it and the Bitsy editor structure, allowing making more dynamic stories, but the scope is still limited. You can look at the bitsy tag at itch.io to see examples of this game style.

If you’re unsure, check out the online or desktop versions first, as HD and Ultra editions are based on the same core and only add stuff on top of it β€” meaning that programming and exporting capabilities are the same.

About Windows export, Whimtale produces only html files right now β€” which can be opened in any browser, but definitely is not a native steam-like experience.

Feel free to ask any other questions!

Thanks for answering. I don't have any other questions, I just wanted to be sure about the general idea of the tool before I really start to consider getting the premium version.