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Oh my god I love this so much! This is the perfect expansion to Bitsy, which is frustratingly limited. But Whimsy is such a joy to work with, it's so easy to make small games in it...

I only wish there were more functionality to make a bit more complex games, and also a way to hide the whole UI around the game so it only displays the Scene, like the original Bitsy.

Either way I love it, and I can't wait to make more games in it. The HD version is already on my wishlist for the future, its gonna be amazing!

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Thank you for your kind words!

I only wish there were more functionality to make a bit more complex games

I’m afraid that’s how Whimsy’s magic disappear: an easy-to-use tool turns into a more complex and hard to learn tool. I’ve already added more to scripting than I initially planned “O_O

and also a way to hide the whole UI around the game so it only displays the Scene, like the original Bitsy

Probably will be a project option of the Ultra edition as scenes there won’t be necessarily with 1:1 aspect ratio. For other editions, keep in mind that the UI around a game is also the touch controls. But maybe I will add an option to go fullscreen when I add an in-game settings menu, it shouldn’t be too hard to make. I’ll add it to my to-do list.

Wow I thought this was only for like interactive book type of games reading the description but this seems much more capable and very nice to use. Like an entire node event system is great! Can't wait to see 1.0, I'll buy :)


PS. Hide the ->smoll<- "made with Whimsy" badge

You can draw your own banner in the Settings tab, and the default one will be much smaller and in the corner. Like this:

smoll should be small, I was pointing out a spelling mistake. Thanks for the tip anyway though!! 

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Ah, then it should probably be smol c:
https://knowyourmeme.com/memes/ok-so-basically-im-very-smol

Ah 🤣 Sometimes memes and English as a second language people can get confused. Thanks for the clarity 👍

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This is very cool! I was just looking for something with better movement controls than Bitsy, and Whimsy's controls feel very good to use.

Do you have any plans to implement layers? I was testing using props to create visual effects and wanted to layer them in front of the player's sprite when the player walks through them, but didn't see a way to do it. [Edit: never mind, I found the foreground/background toggle! Didn't realize it was there until reading through the devlogs.]

Yeah, no matter how easy everything seems, there is still a learning curve. A curve of learning what even is in there 😅 I’m glad you like my tool!

Hello! This is super exciting!!! I couldn't find anywhere a mention about the license. I'd love if you gave it a permissive open-source license like MIT, or even GPL. You can still sell it btw!! It would just mean that the engine ships with its code.

Looking forward to playing around with the engine and following the progress! <3

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I don’t have positive experience with open-source and don’t plan on releasing Whimsy as a FOSS for the foreseeable future. Making it open-source still allows to sell Whimsy, yes, but definitely doesn’t make it easier. Maybe in a perfect world it would be FOSS from the start, but alas—and I hope you’ll understand that.

Oh that's a shame! I'm sorry you had a bad experience with FOSS.

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I'd like to understand what the pain points were, if you're keen to share. All I mean is that you include the source code on the release file and indicate its license. There'd be no need to manage a community or get people contributing to the code.

For now, I have to decline this request.

Not quite as useful a bug report as it would have been yesterday, but I crashed the editor yesterday by converting a prop to an actor where the prop was used on an existing stage.

After that the stage editor would not load.

I fixed it by deleting the stage in the JSON file and re-creating it, but it was definitely broken otherwise. Sadly I didn’t make a note of the JS error, but it was a missing reference.

On another note, do you have a way to make feature requests (if something is not on the roadmap)?

Discord server is the way to go.

Will try to upload a fix soon!

Should be fixed now 🐛🔨

Hi there! I'm happy to find this, I love Bitsy but agree that it's definitely frustrating to work with at times. I look forward to watching you develop this further! :)

Are there any plans to allow importing custom palettes in the future? I'd love to be able to grab something off of lospec and import it right into Whimsy.

🤔 I’ll add it to backlog but this feature is pretty minor in its importance; you can edit any colors and add any amount of them with the palette shown in prop, actor, and stage editors, and you can copy-paste the hex-codes from lospec directly into color picker.

is there any possibility the paid versions land on steam?

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The possibility is definitely there! And publishing on Steam is a good idea. Time will tell; I will definitely release them on itch.io first as it’s just simpler to do it here for me as a developer.

this is nice. But is this mainly focused around rpg? Because what if I want to make a fast paced game like a driving game or what not

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Then you should use another engine!

:( but I wanna code on my Phoooooone

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Try Castles or PocketCode then.

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Check out Fancade. It's genuinely the best mobile "game engine" to this day imo. It has a full blown 3d voxel-based editor and a unique and fun visual scripting system

Hello! I really like the engine but there is one teeny weenie problem. I have created an actor and added it to my second room. It was visible and solid, and I had the code correct and everything was fine, but the actor wouldn't show up on my screen? I don't get why this happened but please fix asap. Thank you for all your hard work and I think this engine is amazing!! keep it up! 

🤔 can’t tell much rn. Does the issue persist when you refresh the page? If so, you can send me your project (the 💾 icon) at cosmomyzrailgorynych@gmail.com (or at Discord) and I’ll see what’s happening.

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I fixed one bug that caused actors to disappear; perhaps your issue was connected to the same problem.

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Thank you so much! I tried to play the game again, and it worked!!! I am  so happy. 

loving it, cant wait to see the paid versions.

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So easy to use I started making a game before I got my morning coffee! I wasn't even thinking about it! I wasn't awake yet! 

Can't wait to see what I can do with this when I'm actually paying attention <3